VISUALS OF MIXES
Some to Look at
Some to Watch and Listen to at the same time
Visuals of Mixes
in Real Time
(If you really want to have fun, plug in to your stereo or headphones
so you can hear the stereo spread you are seeing)
Panning = left/right; Volume = front/back; Pitch or Frequency = up/down height
About 25 songs, each approximately 15 seconds, showing mixes of a wide range of styles of music, different classic structures of mixes, and some visuals in real time.
Although this is one of the earlier demos (some of the graphics aren’t as slick)
it gives an incredible perspective on all the styles of mixes for different types of music.
“Blinded Me with Science” by Thomas Dolby – Full Song
“Blinded Me with Science” by Thomas Dolby – Reverb Mix and 3D Version
“I’m With You” by Avril Lavigne
“Video” by India Arie
“Beautiful” by Christina Aguilera
“Don’t Know Why” by Norah Jones
The visuals don’t flash, but they do change from section to section to show the mix changes.
“The Way You Move” by Outkast
GRAPHICS OF MIXES
The following are an assortment of Mixes from “The Art Of Mixing”.
Take a look and see how the mixing technique varies for different styles of music.
Techno Dance Mix
Two Kick Drums — Large 808 Kick Drum and smaller normal Kick without a lot of high end on it.
Notice the low Bass spread completely left and right.
Long Delays all over the place on the Synth, Keyboards, and Hi Synth parts.
Also notice the really high frequency Flanged Strings spread in stereo with Fattening at the top.
Big Band Mix
“Sledgehammer” by Peter Gabriel
“She Blinded Me with Science” by Thomas Dolby
Listen and Watch the full song above
The alarm clock section in “Time” by Pink Floyd from “Dark Side of the Moon”
A full Orchestra
Note the left to right panning placed exactly as they setup on stage
Alternative Rock Mix
New Age Mix
Heavy Metal Mix
5.1 SURROUND SOUND MIXES
5.1 Surround Mix with very few instruments
The problem that arises is that you have so much space to mix in that the instruments can easily
seem to be way too far apart from each other. Therefore, you often have to use less of your mixing space
(or use Fattening if it happens to be appropriate for the style of music and song)
5.1 Surround Mix spread throughout the room
Even with this many sounds notice that the space still seems somewhat empty.
5.1 Surround Mix of an A Capella Vocal Group
In my opinion, there is nothing more effective in surround that a Vocal group spread around the room.
Not only does it make you feel like they are in the room, often two parts will pull together just like fattening filling the room with “lines” of sound. Of course, any harmonies are exquisite.
5.1 Surround example of Fattening on various sounds
Using fattening from left to right on sounds spreads them in stereo.
Notice the green sound is only spread from about the middle to the right.
Also notice the phasing over the mixing board also spread left and right.
5.1 Surround Mix of an A Capella Vocal Group with Fattening
When you add fattening to vocals it pulls them together and makes them more homogenous.
In surround this effect creates a much fuller sound.
Fattening can also be added between sounds from front to back instead of left to right as shown here.
5.1 Surround example of Surround Reverb
The effect you see here was created with a Surround Reverb unit — the reverb is spread uniformly throughout the room.
You can simulate the effect by using a normal stereo unit and spreading it throughout all the speakers, but it will never sound as natural.
5.1 Surround example of Reverb on a Vocal
Notice that the vocal is placed right up front and the Reverb is actually in the back.
Many engineers often place the Reverb like this, especially when recreating the Reverb from a live concert.
5.1 Surround example of Fattening throughout the room
Using multiple short delays (less than about 30 milleseconds) you can actually
make a sound be omnipresent throughout the entire room. However , since this one sound
is now taking up so much space you must obviously use it sparingly.
5.1 Surround example of moving a sound in 3D
Obviously, sounds can be moved in three dimensions creating some very intense dynamics that are totally cool if appropriate for the song.